#ifndef _FLOORLIVING_H_
#define _FLOORLIVING_H_

#include "ILiving.h"

/**
 * Defines the living interface for floor
 */
class FloorLiving : public ILiving
{
public:
  virtual int getHealth() const { return 0; }
  virtual void hurt(int i) { ;/* Intentionally left blank. */ }
  virtual void heal(int i) { ;/* Intentionally left blank. */ }
  virtual void setKillCallback(ILiving::killCallbackFunction f)
          { ;/* Intentionally left blank. */ }
};

#endif /* _FLOORLIVING_H_ */

